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Astro Bot runs at 60 FPS without a graphics-mode compromise

By the PlayRoam team · Updated October 9, 2026 · 3 min read

Team Asobi · September 6, 2024, PS5

Console frame rates and resolutions from the sources below.
ModeFrame rateResolution
PS5DefaultStream this: 60 → 120 FPS on a 120 Hz screen60 FPSDynamic 1440p-2160p
PS5 ProDefault60 FPS4K output with PSSR (1368p and 1872p measured in patch 1.012)

Astro Bot runs at 60 FPS on PS5 in a single graphics mode, with dynamic resolution between 1440p and 4K. Stream that mode at 60 FPS with PlayRoam. With Pro frame generation and a 120 Hz or faster screen, you can see 120 FPS motion, but Astro's jumps and your inputs still run at the console's real 60 FPS rate.

No Fidelity switch to worry about

These figures come from Digital Foundry's September 2024 PS5 review and February 2025 Pro-update analysis. This page covers Astro Bot, the full 2024 game, rather than the Astro's Playroom game that came with PS5.

On standard PS5, Team Asobi uses dynamic 1440p-2160p rendering to keep the 60 FPS target. Digital Foundry played almost the whole game during its coverage and found one brief hiccup when physics and effects overloaded the scene. That is a specific observation, not a promise that no frame can ever drop.

There is no Performance-versus-Quality choice, and no separate 40 FPS or 120 FPS mode. You do not have to give up the game's usual presentation to get its 60 FPS response.

That matters in a game where the effects are part of the action. The giant sponge can absorb water and smash obstacles, while scattered objects react around Astro. You can enjoy those busy scenes without switching to a slower graphics preset before the next jump.

PS5 Pro changes the picture, not the target

Patch 1.012 added a Pro presentation that Digital Foundry identified as using PSSR to reconstruct a 4K output. Its tests measured internal resolutions of 1368p and 1872p in sampled scenes, lower than the corresponding pre-patch counts. Those samples are not a guaranteed minimum and maximum for every level.

The frame rate stayed at 60 FPS. Digital Foundry found a sharper image in most of its comparisons, though some screen-space reflections looked noisier in that version. Sony's March 2026 system update lets you apply upgraded PSSR to existing compatible games. The February 2025 pixel counts above are older measurements, not new tests of that system option.

PlayRoam receives at most a 1080p60 H.264 stream. A cleaner Pro image can still make that stream look cleaner, but you will not receive the full 4K output. Keep those two resolutions separate when you compare the console picture with your phone or monitor.

Smooth the camera, keep an eye on jump timing

Try a normal 60 FPS stream first. For the main adventure, Pro generation is an option if you want smoother camera motion on a 120 Hz or faster screen. It adds a frame between each pair of received frames rather than asking the PS5 to draw more.

The added delay at 60 FPS is roughly 8 ms plus processing. In a die-and-retry challenge, that can matter more than the extra displayed frames. If you keep pressing jump too late, compare the same section with generation disabled before changing how you play. The app's Added delay reports the measured cost.

Reducing Remote Play lag is the better starting point when the whole stream feels late. For another action platformer with a real mode choice, see Rift Apart's Performance RT option.

Windows settings for Astro Bot

Choose Source → Local network at home, Resolution 1080p and Frame rate 60 FPS. At-home streaming is free with a PlayRoam account. If you connect away from home, Source → Over the internet requires Pro and a PS5.

On a 120 Hz or faster monitor, use Pro's FPS boost → 2× FSR to try 60 → 120 FPS motion. Any DirectX 11 graphics card can use it. The output card shows the result. On a 60 Hz screen, leave the 60 FPS stream as it is; that screen cannot display 120 FPS motion.

For a 1440p or 4K monitor, Upscaling → FSR 1 can sharpen the 1080p picture. It cannot restore details that the stream did not send, so do not expect the tiny bots to look identical to native console output.

Astro on an Android screen

With Pro and a Vulkan 1.3 graphics chip, a 120 Hz phone can try 60 → 120 from the 60 FPS stream. If the phone cannot keep up, PlayRoam tells you. A 30 FPS stream with 30 → 60 is the reliable fallback for generation, though it receives fewer real frames than plain 60 FPS.

Any gamepad Android recognises works, and you can edit touch controls. Keep the picture on Fit when Fill would crop the edges of a platform. Read Android frame generation, then test a jump you can repeat rather than judging the setting from a stationary menu.

Questions and answers

Is Astro Bot 60 FPS on PS5?

Yes. The 2024 game has one graphics mode targeting 60 FPS with dynamic 1440p-2160p rendering. Digital Foundry observed just one brief performance hiccup during its review coverage.

Does Astro Bot have a 120 FPS or 40 FPS mode?

No separate 120 FPS or 40 FPS mode is offered. The game targets 60 FPS. PlayRoam Pro can display a 60 FPS stream with 120 FPS motion on a 120 Hz or faster screen, without changing the console frame rate.

What does Astro Bot change on PS5 Pro?

Patch 1.012 added a PSSR-based presentation targeting 4K output at 60 FPS. Digital Foundry measured 1368p and 1872p internally in its sampled scenes. It remains a single-mode game.

Can I play Astro Bot on Android?

You can stream your PS5 copy with PlayRoam. Pro frame generation needs a Vulkan 1.3 graphics chip. A 120 Hz phone can try 60 to 120 FPS motion from a 60 FPS stream; the game still runs on your console.

Try PlayRoam on your screen

Play your PS5 or PS4 at home free on Windows or Android. Pro makes your picture sharper and movement smoother, and adds PS5 play away from home.