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Ghost of Tsushima on PS5: keep the sharper 60 FPS mode

By the PlayRoam team · Updated October 9, 2026 · 3 min read

Sucker Punch Productions · August 20, 2021, PS5 and PS4

PS5 frame rates and resolutions from the sources below.
ModeFrame rateResolution
Higher ResolutionStream this: 60 → 120 FPS on a 120 Hz screen60 FPSCheckerboard 4K (2160p) in Digital Foundry's tests
Better Frame Rate60 FPSCheckerboard 1800p

Ghost of Tsushima Director's Cut runs at 60 FPS during gameplay in both PS5 graphics modes. Choose Higher Resolution: Digital Foundry found the sharper checkerboard 4K image without a meaningful performance penalty. Stream it at 60 FPS with PlayRoam, or use Pro frame generation for 60 → 120 FPS motion on a 120 Hz or faster screen. The native PS5 version's cinematics still run at 30 FPS.

The PS5 version does not trade 4K for 30 FPS

The figures here come from Digital Foundry's Director's Cut analysis, available through Eurogamer Portugal, with a second comparison reported by PlayStation Universe. They concern the native PS5 version, not simply the PS4 game running on a PS5.

Higher Resolution uses checkerboard reconstruction at 2160p. Better Frame Rate uses the 1800p checkerboard presentation also seen in the PS4 version running through backward compatibility. Digital Foundry found essentially locked 60 FPS gameplay in both PS5 modes, so the lower-resolution option did not buy a useful frame-rate improvement in its tests.

Checkerboard rendering is not a fully native 4K render. The game reconstructs a higher-resolution image from its samples. Digital Foundry's tests pointed to a fixed resolution, though they could not rule out dynamic scaling. That distinction matters more than an unqualified "4K60" label.

Director's Cut also includes Iki Island. Sucker Punch's launch announcement confirms that the native PS5 version renders its cinematics in real time, allowing Japanese lip sync. Digital Foundry measured those scenes at 30 FPS. A drop in smoothness when a conversation starts can therefore be part of the game, rather than a network problem.

Keep Higher Resolution when streaming

You do not have to choose a softer console image to get 60 FPS here. Higher Resolution is a sensible default for riding across Tsushima or visiting Iki Island, and it keeps the same gameplay frame-rate target for sword fights.

Remote Play compresses that picture into H.264 at up to 1080p60. You will not receive a checkerboard 4K stream. Start with the higher-resolution source, but judge the final picture on your screen rather than treating the console pixel count as the stream's resolution.

On a 120 Hz or faster display, frame generation can make a 60 FPS stream show 120 FPS motion. It adds a frame between received frames, not another game update. For a duel, your block still follows the console's timing. Generation adds roughly 8 ms plus processing at a 60 FPS stream setting, and Added delay shows the measured result.

Try it during a familiar fight before leaving it on. If reacting to an attack feels worse, keep the 60 FPS console mode and disable generation. The PS5 frame-generation guide explains that difference. For Sucker Punch's other samurai game, see Ghost of Yotei's console modes.

Windows settings for Director's Cut

Make sure you launch the PS5 version, then select Higher Resolution in the game's graphics options. Choose Source → Local network, set Resolution to 1080p and Frame rate to 60 FPS in PlayRoam.

With Pro and a 120 Hz or faster monitor, try FPS boost → 2× FSR. The Windows option works on any DirectX 11 graphics card. The output card should show 60 → 120 FPS when you have selected that conversion. A 60 Hz monitor cannot display all of those frames, so the original 60 FPS stream is the straightforward choice there.

For a 1440p or 4K monitor, Upscaling → FSR 1 can sharpen the 1080p picture. It cannot recover detail missing from the compressed stream. At home, Remote Play is free with a PlayRoam account. Source → Over the internet needs Pro and works with PS5 only.

On an Android screen

A 120 Hz phone can try 60 → 120 from the 60 FPS gameplay stream. The app reports if the phone cannot keep up. Pro with a Vulkan 1.3 graphics chip supports the more reliable 30 → 60 route, but a 30 FPS stream gives up half of the game's real gameplay frames. Compare the result before choosing that for combat.

Follow PS5 Remote Play on Android for setup. Any gamepad Android recognises works, and you can edit touch controls. Use Fit if Fill crops subtitles or the edges of the picture during a conversation.

Questions and answers

Is Ghost of Tsushima Director's Cut 60 FPS on PS5?

Yes. Digital Foundry found essentially locked 60 FPS gameplay in both PS5 graphics modes. Cinematics run at 30 FPS in the native PS5 version.

Should I use Higher Resolution or Better Frame Rate on PS5?

Higher Resolution is the recommended starting point. Digital Foundry measured checkerboard 2160p rather than 1800p, while both modes delivered essentially the same 60 FPS gameplay.

Is Ghost of Tsushima native 4K on PS5?

Digital Foundry found checkerboard 2160p in the PS5 resolution mode, rather than a fully native 4K render. Its tests indicated a fixed resolution, though dynamic resolution could not be ruled out.

Can I stream Ghost of Tsushima at 120 FPS?

Remote Play sends at most 60 FPS. With Pro frame generation and a 120 Hz or faster screen, PlayRoam can display a 60 FPS gameplay stream with 120 FPS motion. The game and your inputs remain at the console's real rate.

Try PlayRoam on your screen

Play your PS5 or PS4 at home free on Windows or Android. Pro makes your picture sharper and movement smoother, and adds PS5 play away from home.