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PS5 60 FPS games and graphics modes

Compare every game covered by our game pages, including 30 FPS titles, 60 FPS modes and 40 FPS options for 120 Hz displays. All modes and streaming picks come from those pages.

PS5 graphics modes, resolutions and recommended streaming modes
Game and sourcesPS5 modesPS5 Pro modesPlayRoam streaming pickWith frame generation
Alan Wake 2
  • Quality: 30 FPS2258 x 1270, FSR 2 to 4K
  • Performance: Up to 60 FPS1505 x 847, FSR 2 to 1440p
  • Quality: 30 FPS2176 x 1224, reconstructed to 4K
  • Balanced: 40 FPS (120 Hz output)1536 x 864, reconstructed to 4K
  • Performance: Up to 60 FPS1536 x 864, reconstructed to 4K
PS5: Quality · 30 FPS30 → 60 FPS motion
Assassin's Creed Shadows
  • Fidelity: 30 FPSUpscaled 4K; internal resolution not disclosed
  • Balanced: 40 FPS (120 Hz output)Upscaled 4K; internal resolution not disclosed
  • Performance: 60 FPSUpscaled 4K; internal resolution not disclosed
  • Fidelity: 30 FPSUpscaled 4K, optional PSSR; dynamic internal resolution
  • Balanced: 40 FPS (120 Hz output)Upscaled 4K, optional PSSR; dynamic internal resolution
  • Performance: 60 FPSUpscaled 4K, optional PSSR; dynamic internal resolution
PS5: Fidelity · 30 FPS30 → 60 FPS motion
Astro Bot
  • Default: 60 FPSDynamic 1440p-2160p
  • Default: 60 FPS4K output with PSSR (1368p and 1872p measured in patch 1.012)
PS5: Default · 60 FPS60 → 120 FPS on a 120 Hz screen
Black Myth: Wukong
  • Quality: 30 FPS1080p internal, upscaled to about 1440p-1620p
  • Balanced: 40 FPS at 120 Hz; up to 45 FPS with uneven pacing at 60 HzAbout 1080p internal, upscaled
  • Performance: Targets 60 FPSHigher than Legacy; exact resolution not disclosed
  • Performance Mode (Legacy): Up to 60 FPS with in-game frame generation from about 30 FPS1080p
  • Quality: 30 FPSAbout 1296p internal, PSSR to 4K
  • Balanced: 40 FPS at 120 Hz; up to 45 FPS with uneven pacing at 60 HzAbout 1296p internal, PSSR to 4K
  • Performance: Targets 60 FPSHigher than Legacy; exact resolution not disclosed
  • Performance Mode (Legacy): Up to 60 FPS with in-game frame generation from about 30 FPS1080p
PS5: Quality · 30 FPS30 → 60 FPS motion
Bloodborne
  • PS5 (PS4 version): Default: 30 FPS1080p
No PS5 Pro-specific modes documentedPS5 (PS4 version): Default · 30 FPS30 → 60 FPS motion
Cyberpunk 2077
  • Ray Tracing: 30 FPSDynamic resolution, targeting 4K output (developer specification)
  • Performance: Up to 60 FPSDynamic resolution, targeting 4K output (developer specification)
  • Ray Tracing: 60 FPSPSSR upscaling (internal resolution not disclosed)
  • Performance: Up to 60 FPSPSSR upscaling (internal resolution not disclosed)
  • Performance with VRR: Up to 90 FPSPSSR upscaling (internal resolution not disclosed)
  • Ray Tracing Pro: 30 FPSPSSR upscaling (internal resolution not disclosed)
  • Ray Tracing Pro (120 Hz output): 40 FPS (120 Hz output)PSSR upscaling (internal resolution not disclosed)
PS5: Ray Tracing · 30 FPS30 → 60 FPS motion
Death Stranding 2: On the Beach
  • Prioritize Quality: 30 FPSReconstructed 4K output; exact internal range not disclosed here
  • Prioritize Performance: 60 FPSDynamic, about 1440p, reconstructed to 4K
  • Prioritize Quality: 30 FPSReconstructed 4K output; exact internal range not disclosed here
  • Prioritize Performance: 60 FPSDynamic, around or slightly above 1440p, reconstructed to 4K
PS5: Prioritize Quality · 30 FPS30 → 60 FPS motion
Demon's Souls
  • Performance: 60 FPS1440p, temporally upscaled to 4K
  • Cinematic: 30 FPSNative 4K (2160p)
  • Performance: 60 FPS1440p, temporally upscaled to 4K
  • Cinematic: 30 FPSNative 4K (2160p)
  • PS5 Pro: 60 FPSPSSR-upscaled 4K output (dynamic reconstruction)
PS5: Performance · 60 FPS60 → 120 FPS on a 120 Hz screen
Elden Ring
  • Prioritize Frame Rate: Unlocked, up to 60 FPSDynamic 1512p to 2160p
  • Prioritize Resolution: Unlocked, often around 40 FPSNative 4K (2160p)
  • Prioritize Resolution with ray tracing: Unlocked, can fall below 30 FPSDynamic 1560p to 1620p
  • PS5 (PS4 version): Default: Up to 60 FPS (near-steady on PS5)Checkerboard 1800p
No PS5 Pro-specific modes documentedPS5 (PS4 version): Default · 60 FPS60 → 120 FPS on a 120 Hz screen
Final Fantasy VII Rebirth
  • Graphics: 30 FPSDynamic, around 4K
  • Performance (Sharp): 60 FPS targetDynamic, around 1152p in launch testing; Sharp output treatment
  • Performance (Soft): 60 FPS targetDynamic, around 1152p in launch testing; Soft output treatment
  • Graphics: 30 FPSDynamic; Pro-specific internal range not disclosed here
  • Performance (Sharp): 60 FPS targetDynamic; Pro-specific internal range not disclosed here
  • Performance (Soft): 60 FPS targetDynamic; Pro-specific internal range not disclosed here
  • Versatility: 60 FPSPSSR-reconstructed 4K output
PS5: Graphics · 30 FPS30 → 60 FPS motion
Final Fantasy XVI
  • Graphics: 30 FPSDynamic 1080p-1440p, upscaled to 4K
  • Frame Rate: Up to 60 FPSDynamic 720p-1080p, upscaled to 1440p
No PS5 Pro-specific modes documentedPS5: Graphics · 30 FPS30 → 60 FPS motion
Ghost of Tsushima Director's Cut
  • Higher Resolution: 60 FPSCheckerboard 4K (2160p) in Digital Foundry's tests
  • Better Frame Rate: 60 FPSCheckerboard 1800p
No PS5 Pro-specific modes documentedPS5: Higher Resolution · 60 FPS60 → 120 FPS on a 120 Hz screen
Ghost of Yōtei
  • Quality: 30 FPSReconstructed 4K output; dynamic internal resolution
  • Ray Tracing (VRR unlock optional): 30 FPS; unlocked with VRRDynamic internal resolution; exact range not disclosed
  • Performance (VRR unlock optional): 60 FPS; unlocked with VRRDynamic internal resolution; exact range not disclosed
  • Balanced (ray tracing and VRR unlock optional): 40 FPS (120 Hz output); unlocked with VRRNot disclosed
  • Original PS5 modes (VRR unlock optional): Same capped targets as on PS5; unlocked with VRRDynamic; Quality prioritises clarity, Performance higher than base PS5
  • Ray Tracing (120 Hz, VRR unlock optional): Up to 40 FPS (120 Hz output); unlocked with VRRDynamic internal resolution with PSSR
  • Ray Tracing Pro: 60 FPS; unlocked, about 70-90 FPS in patch 1.1 analysisDynamic internal resolution with PSSR reconstruction
PS5: Quality · 30 FPS30 → 60 FPS motion
God of War Ragnarök
  • Favor Performance: 60 FPSDynamic 1440p-2160p, temporally upscaled to 4K
  • Favor Quality: 30 FPSNative 4K (2160p)
  • Favor Performance + High Frame Rate (VRR optional): Unlocked, typically 80-90 FPS (120 Hz output)1440p, temporally upscaled to 4K
  • Favor Quality + High Frame Rate (VRR optional): 40 FPS (120 Hz output); unlocked above 40 FPS with VRRDynamic 1800p-2160p
  • PS5 Pro Enhanced: 60 FPS; unlocked with High Frame Rate and VRR (120 Hz output)Not disclosed in official patch notes; PSSR or TAA upscaling
  • Original PS5 modes: Same capped targets as PS5; High Frame Rate and VRR options retainedNot disclosed for PS5 Pro
PS5: Favor Performance · 60 FPS60 → 120 FPS on a 120 Hz screen
Gran Turismo 7
  • Prioritize Frame Rate: 60 FPSNative 4K
  • Prioritize Ray Tracing/Resolution: 60 FPS in races; 30 FPS ray-traced replaysNative 4K
  • Frame Rate (120 Hz, VRR optional): 120 FPS with VRR off; up to 120 FPS with VRR on1260p with VRR off; 1440p with VRR on
  • Resolution (120 Hz, VRR optional): Up to 120 FPS with VRR off; unlocked, about 70-120 FPS with VRR on1440p with VRR off; native 4K with VRR on
  • Prioritize Frame Rate (60 Hz or 120 Hz): Up to 60 FPS at 60 Hz; up to 120 FPS at 120 HzNative 4K with TAA, or 4K output with PSSR
  • Prioritize Ray Tracing/Resolution (PSSR optional): Up to 60 FPSNative 4K with PSSR off; 4K output with PSSR on (1080p internal in Digital Foundry's 2024 tests)
  • 8K output: Up to 60 FPS, about 50-60 FPS in demanding races8K output from 4K internal, PSSR
PS5: Prioritize Frame Rate · 60 FPS60 → 120 FPS on a 120 Hz screen
Grand Theft Auto V
  • Fidelity: 30 FPSNative 4K
  • Performance: 60 FPS1440p, upscaled to 4K
  • Performance RT: 60 FPS1440p, upscaled to 4K
No PS5 Pro-specific modes documentedPS5: Performance RT · 60 FPS60 → 120 FPS on a 120 Hz screen
Grand Theft Auto VI
  • Default: 30 FPS target (pre-release)Not disclosed for the final game
No PS5 Pro-specific modes documentedPS5: Default · 30 FPS30 → 60 FPS motion
Helldivers 2
  • Performance: Up to 60 FPSDynamic 1440p target since patch 6.2.5; lower limit not disclosed
  • Quality: 30 FPS target, uneven frame pacing reportedAbout 1728p measured before 6.2.5; current range not disclosed
  • Power Saver: Not disclosed in the cited patch notes1440p target since patch 6.2.5; lower limit not disclosed
  • Performance: Up to 60 FPS1440p measured in the Pro upgrade; current dynamic range not disclosed
  • Quality: 30 FPS target, uneven frame pacing reportedNative 4K measured in the Pro upgrade; current range not disclosed
PS5: Performance · 60 FPS60 → 120 FPS on a 120 Hz screen
Hogwarts Legacy
  • Fidelity: 30 FPSAbout 1728p internally, upscaled output
  • Fidelity with raytracing: 30 FPSAbout 1440p internally, upscaled output
  • Balanced: 40 FPS (120 Hz output)Not disclosed in cited analysis
  • Performance: Up to 60 FPSAbout 1440p internally, upscaled output
  • HFR Performance: Unlocked (120 Hz output)Not disclosed in cited analysis
  • Original PS5 modes: Same targets as PS5; HFR unlocked, about 80 FPSPSSR; Fidelity and raytracing about 1728p, Performance about 1440p
PS5: Fidelity · 30 FPS30 → 60 FPS motion
Horizon Forbidden West
  • Favor Resolution: 30 FPSNative 4K (2160p)
  • Favor Performance: 60 FPSDynamic, about 1800p checkerboard rendering
  • Balanced: 40 FPS (120 Hz output)Not disclosed in patch 1.17 notes
  • Favor Performance + HFR + VRR: Unlocked (60-120 FPS target range)Dynamic checkerboard rendering; range not disclosed in patch notes
  • Performance Pro: 60 FPSAbout 1440p, reconstructed to 4K with Guerrilla's temporal upscaler
  • Resolution Pro: 30 FPSNative 4K (2160p), updated anti-aliasing
  • Balanced Pro: 40 FPS (120 Hz output)Not disclosed in cited PS5 Pro analysis
  • Performance Pro + HFR + VRR: Unlocked, can reach the 70s or drop below 60 FPSDynamic, around 1440p reconstructed to 4K
PS5: Favor Resolution · 30 FPS30 → 60 FPS motion
Marvel's Spider-Man 2
  • Fidelity: 30 FPSDynamic 1440p-2160p, reconstructed to 4K
  • Fidelity (120 Hz, VRR uncapped optional): 40 FPS (120 Hz output); unlocked, about 40-60 FPS with VRRDynamic, about 1296p-2160p; can fall to 1152p uncapped
  • Performance (VRR uncapped optional): 60 FPS target; unlocked, about 60-90 FPS with VRRDynamic, commonly 1080p-1440p; can fall to 1008p uncapped
  • Power Saver: Not disclosed in the patch notesNot disclosed in the patch notes
  • Fidelity Pro: 30 FPS; 40 FPS at 120 Hz; uncapped often in the 50s (2024 analysis)Dynamic near-4K internal with PSSR; varies with RT settings (2024 analysis)
  • Performance Pro: 60 FPS; uncapped about 60-70 FPS with VRR (2024 analysis)About 1440p internal, PSSR to 4K; dynamic when uncapped (2024 analysis)
PS5: Fidelity · 30 FPS30 → 60 FPS motion
Monster Hunter Wilds
  • Prioritize Resolution: 30 FPS target with cap; drops possibleAbout 1728p internal target, upscaled to 4K
  • Balanced: 40 FPS target (120 Hz output)About 1404p internal target, upscaled to 4K
  • Prioritize Framerate: Up to 60 FPS with cap, or unlockedDynamic 720p-1080p internal, upscaled to 4K
  • Prioritize Resolution: 30 FPS target with cap; drops possibleDynamic internal resolution, 4K output with PSSR
  • Balanced: 40 FPS target (120 Hz output)About 1404p internal, reconstructed with PSSR
  • Prioritize Framerate: Up to 60 FPS with cap, or unlockedAbout 1080p internal, reconstructed with PSSR
PS5: Prioritize Resolution · 30 FPS30 → 60 FPS motion
Ratchet & Clank: Rift Apart
  • Fidelity: 30 FPS; 40 FPS with 120 Hz output; unlocked with 120 Hz and VRRDynamic 1800p-2160p; exact unlocked-mode range not disclosed
  • Performance: 60 FPS; unlocked above 60 FPS with 120 Hz and VRRDynamic 1620p-1800p; exact unlocked-mode range not disclosed
  • Performance RT: 60 FPS; unlocked above 60 FPS with 120 Hz and VRRDynamic 1080p-1440p; exact unlocked-mode range not disclosed
  • Performance Pro: 60 FPS; unlocked, about 80-90 FPS with 120 Hz and VRR4K output with PSSR (about 1584p internal measured); unlocked internal range not disclosed
  • Fidelity Pro: 30 FPS; 40 FPS with 120 Hz output; unlocked, approaching 60 FPS with 120 Hz and VRR4K output with PSSR; internal range not disclosed
PS5: Performance RT · 60 FPS60 → 120 FPS on a 120 Hz screen
Red Dead Redemption 2
  • PS5 (PS4 version): Default: 30 FPSCheckerboard 4K (1920x2160 internal)
No PS5 Pro-specific modes documentedPS5 (PS4 version): Default · 30 FPS30 → 60 FPS motion
Returnal
  • Default: Up to 60 FPS1080p internal, reconstructed to 1440p then checkerboard 4K
  • Default: Up to 60 FPSDynamic internal 1350p to 1728p observed, reconstructed 4K output
PS5: Default · 60 FPS60 → 120 FPS on a 120 Hz screen
Star Wars Outlaws
  • Quality: 30 FPSDynamic internal resolution, FSR to 4K
  • Balanced: 40 FPS (120 Hz output)Dynamic internal resolution, FSR to 4K
  • Performance: Up to 60 FPSDynamic 720p-1080p, FSR to 1440p
  • Quality: 30 FPSInternal pixel range not disclosed; PSSR or FSR
  • Balanced: 40 FPS (120 Hz output)Internal pixel range not disclosed; PSSR or FSR
  • Performance: Up to 60 FPSInternal pixel range not disclosed in cited patch notes
  • Quality (60FPS): Up to 60 FPSInternal pixel range not disclosed in cited patch notes
PS5: Quality · 30 FPS30 → 60 FPS motion
Stellar Blade
  • Prioritize Performance: 60 FPS1440p, softer image than Balanced
  • Balanced: Up to 60 FPSAbout 1080p-1440p in the cited settings guide
  • Prioritize Resolution: 30 FPSNative 4K
  • Prioritize Performance: 60 FPSLegacy PS5 Performance presentation, 1440p
  • Balanced: 60 FPSLegacy PS5 Balanced presentation; exact Pro range not disclosed
  • Prioritize Resolution: 30 FPSNative 4K, legacy Quality mode
  • Pro: 60 FPSAbout 1800p reconstructed to 4K with PSSR
  • Pro (HFR): Up to 80 FPS (120 Hz output)About 1800p reconstructed to 4K with PSSR
  • Pro Max: About 50-60 FPSNative 4K with TAA
PS5: Prioritize Performance · 60 FPS60 → 120 FPS on a 120 Hz screen
The Last of Us Part II Remastered
  • Performance: 60 FPS1440p, upscaled output up to 4K
  • Fidelity: 30 FPSNative 4K (2160p)
  • Fidelity + Unlocked Framerate (VRR optional): 40 FPS target (120 Hz, VRR off); typically 40-60 FPS with VRRNative 4K (2160p)
  • Performance + Unlocked Framerate (VRR optional): Unlocked (120 Hz output); typically 75-100 FPS with VRR1440p, upscaled output up to 4K
  • Pro: 60 FPS; unlocked on compatible displays1440p, PSSR reconstructed to 4K
  • Original PS5 modes: Same capped targets as PS5; unlocked Pro ranges not confirmedPerformance: 1440p, upscaled up to 4K; Fidelity: native 4K
PS5: Performance · 60 FPS60 → 120 FPS on a 120 Hz screen

How to read this table

Frame rates can be targets or limits, not guarantees. Resolution may be dynamic, internal or reconstructed: the wording is preserved from each game's page. PS4 versions running on PS5 are labelled. Missing PS5 Pro modes mean we have no documented data, not that the game cannot run on Pro. Filters flag only explicitly documented rates, 120 Hz requirements and Pro enhancements.

PlayRoam's pick is the mode to stream at 30 or 60 FPS. Frame generation makes 30 FPS motion look like 60 FPS, or outputs 120 FPS from a 60 FPS stream on a 120 Hz screen. It does not raise the game's simulation rate or remove input latency.

Sources and updates

Each game name in the table links to its game page, where you can check the original sources, qualifications and update date. This table uses those pages' mode data and streaming recommendations; it is not a separate benchmark.