| Alan Wake 2 | - Quality: 30 FPS2258 x 1270, FSR 2 to 4K
- Performance: Up to 60 FPS1505 x 847, FSR 2 to 1440p
| - Quality: 30 FPS2176 x 1224, reconstructed to 4K
- Balanced: 40 FPS (120 Hz output)1536 x 864, reconstructed to 4K
- Performance: Up to 60 FPS1536 x 864, reconstructed to 4K
| PS5: Quality · 30 FPS | 30 → 60 FPS motion |
|---|
| Assassin's Creed Shadows | - Fidelity: 30 FPSUpscaled 4K; internal resolution not disclosed
- Balanced: 40 FPS (120 Hz output)Upscaled 4K; internal resolution not disclosed
- Performance: 60 FPSUpscaled 4K; internal resolution not disclosed
| - Fidelity: 30 FPSUpscaled 4K, optional PSSR; dynamic internal resolution
- Balanced: 40 FPS (120 Hz output)Upscaled 4K, optional PSSR; dynamic internal resolution
- Performance: 60 FPSUpscaled 4K, optional PSSR; dynamic internal resolution
| PS5: Fidelity · 30 FPS | 30 → 60 FPS motion |
|---|
| Astro Bot | - Default: 60 FPSDynamic 1440p-2160p
| - Default: 60 FPS4K output with PSSR (1368p and 1872p measured in patch 1.012)
| PS5: Default · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Black Myth: Wukong | - Quality: 30 FPS1080p internal, upscaled to about 1440p-1620p
- Balanced: 40 FPS at 120 Hz; up to 45 FPS with uneven pacing at 60 HzAbout 1080p internal, upscaled
- Performance: Targets 60 FPSHigher than Legacy; exact resolution not disclosed
- Performance Mode (Legacy): Up to 60 FPS with in-game frame generation from about 30 FPS1080p
| - Quality: 30 FPSAbout 1296p internal, PSSR to 4K
- Balanced: 40 FPS at 120 Hz; up to 45 FPS with uneven pacing at 60 HzAbout 1296p internal, PSSR to 4K
- Performance: Targets 60 FPSHigher than Legacy; exact resolution not disclosed
- Performance Mode (Legacy): Up to 60 FPS with in-game frame generation from about 30 FPS1080p
| PS5: Quality · 30 FPS | 30 → 60 FPS motion |
|---|
| Bloodborne | - PS5 (PS4 version): Default: 30 FPS1080p
| No PS5 Pro-specific modes documented | PS5 (PS4 version): Default · 30 FPS | 30 → 60 FPS motion |
|---|
| Cyberpunk 2077 | - Ray Tracing: 30 FPSDynamic resolution, targeting 4K output (developer specification)
- Performance: Up to 60 FPSDynamic resolution, targeting 4K output (developer specification)
| - Ray Tracing: 60 FPSPSSR upscaling (internal resolution not disclosed)
- Performance: Up to 60 FPSPSSR upscaling (internal resolution not disclosed)
- Performance with VRR: Up to 90 FPSPSSR upscaling (internal resolution not disclosed)
- Ray Tracing Pro: 30 FPSPSSR upscaling (internal resolution not disclosed)
- Ray Tracing Pro (120 Hz output): 40 FPS (120 Hz output)PSSR upscaling (internal resolution not disclosed)
| PS5: Ray Tracing · 30 FPS | 30 → 60 FPS motion |
|---|
| Death Stranding 2: On the Beach | - Prioritize Quality: 30 FPSReconstructed 4K output; exact internal range not disclosed here
- Prioritize Performance: 60 FPSDynamic, about 1440p, reconstructed to 4K
| - Prioritize Quality: 30 FPSReconstructed 4K output; exact internal range not disclosed here
- Prioritize Performance: 60 FPSDynamic, around or slightly above 1440p, reconstructed to 4K
| PS5: Prioritize Quality · 30 FPS | 30 → 60 FPS motion |
|---|
| Demon's Souls | - Performance: 60 FPS1440p, temporally upscaled to 4K
- Cinematic: 30 FPSNative 4K (2160p)
| - Performance: 60 FPS1440p, temporally upscaled to 4K
- Cinematic: 30 FPSNative 4K (2160p)
- PS5 Pro: 60 FPSPSSR-upscaled 4K output (dynamic reconstruction)
| PS5: Performance · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Elden Ring | - Prioritize Frame Rate: Unlocked, up to 60 FPSDynamic 1512p to 2160p
- Prioritize Resolution: Unlocked, often around 40 FPSNative 4K (2160p)
- Prioritize Resolution with ray tracing: Unlocked, can fall below 30 FPSDynamic 1560p to 1620p
- PS5 (PS4 version): Default: Up to 60 FPS (near-steady on PS5)Checkerboard 1800p
| No PS5 Pro-specific modes documented | PS5 (PS4 version): Default · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Final Fantasy VII Rebirth | - Graphics: 30 FPSDynamic, around 4K
- Performance (Sharp): 60 FPS targetDynamic, around 1152p in launch testing; Sharp output treatment
- Performance (Soft): 60 FPS targetDynamic, around 1152p in launch testing; Soft output treatment
| - Graphics: 30 FPSDynamic; Pro-specific internal range not disclosed here
- Performance (Sharp): 60 FPS targetDynamic; Pro-specific internal range not disclosed here
- Performance (Soft): 60 FPS targetDynamic; Pro-specific internal range not disclosed here
- Versatility: 60 FPSPSSR-reconstructed 4K output
| PS5: Graphics · 30 FPS | 30 → 60 FPS motion |
|---|
| Final Fantasy XVI | - Graphics: 30 FPSDynamic 1080p-1440p, upscaled to 4K
- Frame Rate: Up to 60 FPSDynamic 720p-1080p, upscaled to 1440p
| No PS5 Pro-specific modes documented | PS5: Graphics · 30 FPS | 30 → 60 FPS motion |
|---|
| Ghost of Tsushima Director's Cut | - Higher Resolution: 60 FPSCheckerboard 4K (2160p) in Digital Foundry's tests
- Better Frame Rate: 60 FPSCheckerboard 1800p
| No PS5 Pro-specific modes documented | PS5: Higher Resolution · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Ghost of Yōtei | - Quality: 30 FPSReconstructed 4K output; dynamic internal resolution
- Ray Tracing (VRR unlock optional): 30 FPS; unlocked with VRRDynamic internal resolution; exact range not disclosed
- Performance (VRR unlock optional): 60 FPS; unlocked with VRRDynamic internal resolution; exact range not disclosed
- Balanced (ray tracing and VRR unlock optional): 40 FPS (120 Hz output); unlocked with VRRNot disclosed
| - Original PS5 modes (VRR unlock optional): Same capped targets as on PS5; unlocked with VRRDynamic; Quality prioritises clarity, Performance higher than base PS5
- Ray Tracing (120 Hz, VRR unlock optional): Up to 40 FPS (120 Hz output); unlocked with VRRDynamic internal resolution with PSSR
- Ray Tracing Pro: 60 FPS; unlocked, about 70-90 FPS in patch 1.1 analysisDynamic internal resolution with PSSR reconstruction
| PS5: Quality · 30 FPS | 30 → 60 FPS motion |
|---|
| God of War Ragnarök | - Favor Performance: 60 FPSDynamic 1440p-2160p, temporally upscaled to 4K
- Favor Quality: 30 FPSNative 4K (2160p)
- Favor Performance + High Frame Rate (VRR optional): Unlocked, typically 80-90 FPS (120 Hz output)1440p, temporally upscaled to 4K
- Favor Quality + High Frame Rate (VRR optional): 40 FPS (120 Hz output); unlocked above 40 FPS with VRRDynamic 1800p-2160p
| - PS5 Pro Enhanced: 60 FPS; unlocked with High Frame Rate and VRR (120 Hz output)Not disclosed in official patch notes; PSSR or TAA upscaling
- Original PS5 modes: Same capped targets as PS5; High Frame Rate and VRR options retainedNot disclosed for PS5 Pro
| PS5: Favor Performance · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Gran Turismo 7 | - Prioritize Frame Rate: 60 FPSNative 4K
- Prioritize Ray Tracing/Resolution: 60 FPS in races; 30 FPS ray-traced replaysNative 4K
- Frame Rate (120 Hz, VRR optional): 120 FPS with VRR off; up to 120 FPS with VRR on1260p with VRR off; 1440p with VRR on
- Resolution (120 Hz, VRR optional): Up to 120 FPS with VRR off; unlocked, about 70-120 FPS with VRR on1440p with VRR off; native 4K with VRR on
| - Prioritize Frame Rate (60 Hz or 120 Hz): Up to 60 FPS at 60 Hz; up to 120 FPS at 120 HzNative 4K with TAA, or 4K output with PSSR
- Prioritize Ray Tracing/Resolution (PSSR optional): Up to 60 FPSNative 4K with PSSR off; 4K output with PSSR on (1080p internal in Digital Foundry's 2024 tests)
- 8K output: Up to 60 FPS, about 50-60 FPS in demanding races8K output from 4K internal, PSSR
| PS5: Prioritize Frame Rate · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Grand Theft Auto V | - Fidelity: 30 FPSNative 4K
- Performance: 60 FPS1440p, upscaled to 4K
- Performance RT: 60 FPS1440p, upscaled to 4K
| No PS5 Pro-specific modes documented | PS5: Performance RT · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Grand Theft Auto VI | - Default: 30 FPS target (pre-release)Not disclosed for the final game
| No PS5 Pro-specific modes documented | PS5: Default · 30 FPS | 30 → 60 FPS motion |
|---|
| Helldivers 2 | - Performance: Up to 60 FPSDynamic 1440p target since patch 6.2.5; lower limit not disclosed
- Quality: 30 FPS target, uneven frame pacing reportedAbout 1728p measured before 6.2.5; current range not disclosed
- Power Saver: Not disclosed in the cited patch notes1440p target since patch 6.2.5; lower limit not disclosed
| - Performance: Up to 60 FPS1440p measured in the Pro upgrade; current dynamic range not disclosed
- Quality: 30 FPS target, uneven frame pacing reportedNative 4K measured in the Pro upgrade; current range not disclosed
| PS5: Performance · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Hogwarts Legacy | - Fidelity: 30 FPSAbout 1728p internally, upscaled output
- Fidelity with raytracing: 30 FPSAbout 1440p internally, upscaled output
- Balanced: 40 FPS (120 Hz output)Not disclosed in cited analysis
- Performance: Up to 60 FPSAbout 1440p internally, upscaled output
- HFR Performance: Unlocked (120 Hz output)Not disclosed in cited analysis
| - Original PS5 modes: Same targets as PS5; HFR unlocked, about 80 FPSPSSR; Fidelity and raytracing about 1728p, Performance about 1440p
| PS5: Fidelity · 30 FPS | 30 → 60 FPS motion |
|---|
| Horizon Forbidden West | - Favor Resolution: 30 FPSNative 4K (2160p)
- Favor Performance: 60 FPSDynamic, about 1800p checkerboard rendering
- Balanced: 40 FPS (120 Hz output)Not disclosed in patch 1.17 notes
- Favor Performance + HFR + VRR: Unlocked (60-120 FPS target range)Dynamic checkerboard rendering; range not disclosed in patch notes
| - Performance Pro: 60 FPSAbout 1440p, reconstructed to 4K with Guerrilla's temporal upscaler
- Resolution Pro: 30 FPSNative 4K (2160p), updated anti-aliasing
- Balanced Pro: 40 FPS (120 Hz output)Not disclosed in cited PS5 Pro analysis
- Performance Pro + HFR + VRR: Unlocked, can reach the 70s or drop below 60 FPSDynamic, around 1440p reconstructed to 4K
| PS5: Favor Resolution · 30 FPS | 30 → 60 FPS motion |
|---|
| Marvel's Spider-Man 2 | - Fidelity: 30 FPSDynamic 1440p-2160p, reconstructed to 4K
- Fidelity (120 Hz, VRR uncapped optional): 40 FPS (120 Hz output); unlocked, about 40-60 FPS with VRRDynamic, about 1296p-2160p; can fall to 1152p uncapped
- Performance (VRR uncapped optional): 60 FPS target; unlocked, about 60-90 FPS with VRRDynamic, commonly 1080p-1440p; can fall to 1008p uncapped
- Power Saver: Not disclosed in the patch notesNot disclosed in the patch notes
| - Fidelity Pro: 30 FPS; 40 FPS at 120 Hz; uncapped often in the 50s (2024 analysis)Dynamic near-4K internal with PSSR; varies with RT settings (2024 analysis)
- Performance Pro: 60 FPS; uncapped about 60-70 FPS with VRR (2024 analysis)About 1440p internal, PSSR to 4K; dynamic when uncapped (2024 analysis)
| PS5: Fidelity · 30 FPS | 30 → 60 FPS motion |
|---|
| Monster Hunter Wilds | - Prioritize Resolution: 30 FPS target with cap; drops possibleAbout 1728p internal target, upscaled to 4K
- Balanced: 40 FPS target (120 Hz output)About 1404p internal target, upscaled to 4K
- Prioritize Framerate: Up to 60 FPS with cap, or unlockedDynamic 720p-1080p internal, upscaled to 4K
| - Prioritize Resolution: 30 FPS target with cap; drops possibleDynamic internal resolution, 4K output with PSSR
- Balanced: 40 FPS target (120 Hz output)About 1404p internal, reconstructed with PSSR
- Prioritize Framerate: Up to 60 FPS with cap, or unlockedAbout 1080p internal, reconstructed with PSSR
| PS5: Prioritize Resolution · 30 FPS | 30 → 60 FPS motion |
|---|
| Ratchet & Clank: Rift Apart | - Fidelity: 30 FPS; 40 FPS with 120 Hz output; unlocked with 120 Hz and VRRDynamic 1800p-2160p; exact unlocked-mode range not disclosed
- Performance: 60 FPS; unlocked above 60 FPS with 120 Hz and VRRDynamic 1620p-1800p; exact unlocked-mode range not disclosed
- Performance RT: 60 FPS; unlocked above 60 FPS with 120 Hz and VRRDynamic 1080p-1440p; exact unlocked-mode range not disclosed
| - Performance Pro: 60 FPS; unlocked, about 80-90 FPS with 120 Hz and VRR4K output with PSSR (about 1584p internal measured); unlocked internal range not disclosed
- Fidelity Pro: 30 FPS; 40 FPS with 120 Hz output; unlocked, approaching 60 FPS with 120 Hz and VRR4K output with PSSR; internal range not disclosed
| PS5: Performance RT · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Red Dead Redemption 2 | - PS5 (PS4 version): Default: 30 FPSCheckerboard 4K (1920x2160 internal)
| No PS5 Pro-specific modes documented | PS5 (PS4 version): Default · 30 FPS | 30 → 60 FPS motion |
|---|
| Returnal | - Default: Up to 60 FPS1080p internal, reconstructed to 1440p then checkerboard 4K
| - Default: Up to 60 FPSDynamic internal 1350p to 1728p observed, reconstructed 4K output
| PS5: Default · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| Star Wars Outlaws | - Quality: 30 FPSDynamic internal resolution, FSR to 4K
- Balanced: 40 FPS (120 Hz output)Dynamic internal resolution, FSR to 4K
- Performance: Up to 60 FPSDynamic 720p-1080p, FSR to 1440p
| - Quality: 30 FPSInternal pixel range not disclosed; PSSR or FSR
- Balanced: 40 FPS (120 Hz output)Internal pixel range not disclosed; PSSR or FSR
- Performance: Up to 60 FPSInternal pixel range not disclosed in cited patch notes
- Quality (60FPS): Up to 60 FPSInternal pixel range not disclosed in cited patch notes
| PS5: Quality · 30 FPS | 30 → 60 FPS motion |
|---|
| Stellar Blade | - Prioritize Performance: 60 FPS1440p, softer image than Balanced
- Balanced: Up to 60 FPSAbout 1080p-1440p in the cited settings guide
- Prioritize Resolution: 30 FPSNative 4K
| - Prioritize Performance: 60 FPSLegacy PS5 Performance presentation, 1440p
- Balanced: 60 FPSLegacy PS5 Balanced presentation; exact Pro range not disclosed
- Prioritize Resolution: 30 FPSNative 4K, legacy Quality mode
- Pro: 60 FPSAbout 1800p reconstructed to 4K with PSSR
- Pro (HFR): Up to 80 FPS (120 Hz output)About 1800p reconstructed to 4K with PSSR
- Pro Max: About 50-60 FPSNative 4K with TAA
| PS5: Prioritize Performance · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|
| The Last of Us Part II Remastered | - Performance: 60 FPS1440p, upscaled output up to 4K
- Fidelity: 30 FPSNative 4K (2160p)
- Fidelity + Unlocked Framerate (VRR optional): 40 FPS target (120 Hz, VRR off); typically 40-60 FPS with VRRNative 4K (2160p)
- Performance + Unlocked Framerate (VRR optional): Unlocked (120 Hz output); typically 75-100 FPS with VRR1440p, upscaled output up to 4K
| - Pro: 60 FPS; unlocked on compatible displays1440p, PSSR reconstructed to 4K
- Original PS5 modes: Same capped targets as PS5; unlocked Pro ranges not confirmedPerformance: 1440p, upscaled up to 4K; Fidelity: native 4K
| PS5: Performance · 60 FPS | 60 → 120 FPS on a 120 Hz screen |
|---|